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Dev snapshot: Godot 4.3 dev 6

This is the last dev snapshot before entering the beta phase for Godot 4.3, which means that we now consider 4.3 feature complete! This one is particularly feature-packed with 650 commits (twice as big as previous snapshots), because we took the time to address some regressions and compatibility breakages caused by some of the new changes. So while some contributors focused on fixing these regressions, others had plenty of time to finalize and merge many improvements and bugfixes in all engine areas. As...

Maintenance release: Godot 4.2.2 & 4.1.4

It’s been a while since our previous maintenance releases for the 4.2 and 4.1 branches, but the wait should be worth it! We’ve had ample time for bug fixes to be tested in 4.3 dev snapshots before being backported to the stable branches, which means that the new Godot 4.2.2 in particular is significantly bigger than the usual patch releases. We release both 4.2.2 and 4.1.4 at the same time as it was convenient to prepare and test both in parallel: ...

Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 3

Here’s the final round of release candidates for Godot 4.1.4 and 4.2.2, which I aim to release as stable in a few days. The previous RC 2 builds were already fairly solid, but GDC 2024 and Easter holidays delayed the stable release a bit. And since a few more important bug fixes were merged in the meantime, I decided to do a final batch of cherry-picks and...

Dev snapshot: Godot 4.3 dev 4

4.3 dev 5 is following quickly behind 4.3 dev 4 since we want to get something into your hands before we head over to the Game Developers Conference next week. Please test out this development release and give us lots of feedback, so that we can enter the beta phase shortly after we return! ...

Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2

Many core team members are heading to the Game Developers Conference next week (see our past announcement, and the line-up of games we’ll be showcasing), and preparing for this event in parallel to working on the upcoming Godot 4.3 release has kept us really busy! ...

Dev snapshot: Godot 4.3 dev 4

4.3 dev 4 is jam-packed with changes after 3 weeks of further development. This is an unusually large dev release containing many bug fixes, stability improvements, and new features. This release includes many notable changes including:

  • AnimationMixer feature parity and other animation goodies.
  • .NET code quality and usability improvements.
  • Fixes for invalid/corrupt scenes.
  • UFBX as a built-in alternative to FBX2glTF.
  • Huge improvement to pixel stability for pixel art games. ...