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Latest Updates

Maintenance release: Godot 4.2.2 & 4.1.4

It’s been a while since our previous maintenance releases for the 4.2 and 4.1 branches, but the wait should be worth it! We’ve had ample time for bug fixes to be tested in 4.3 dev snapshots before being backported to the stable branches, which means that the new Godot 4.2.2 in particular is significantly bigger than the usual patch releases. We release both 4.2.2 and 4.1.4 at the same time as it was convenient to prepare and test both in parallel: ...

Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 3

Here’s the final round of release candidates for Godot 4.1.4 and 4.2.2, which I aim to release as stable in a few days. The previous RC 2 builds were already fairly solid, but GDC 2024 and Easter holidays delayed the stable release a bit. And since a few more important bug fixes were merged in the meantime, I decided to do a final batch of cherry-picks and...

Dev snapshot: Godot 4.3 dev 4

4.3 dev 5 is following quickly behind 4.3 dev 4 since we want to get something into your hands before we head over to the Game Developers Conference next week. Please test out this development release and give us lots of feedback, so that we can enter the beta phase shortly after we return! ...

Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2

Many core team members are heading to the Game Developers Conference next week (see our past announcement, and the line-up of games we’ll be showcasing), and preparing for this event in parallel to working on the upcoming Godot 4.3 release has kept us really busy! ...

Dev snapshot: Godot 4.3 dev 4

4.3 dev 4 is jam-packed with changes after 3 weeks of further development. This is an unusually large dev release containing many bug fixes, stability improvements, and new features. This release includes many notable changes including:

  • AnimationMixer feature parity and other animation goodies.
  • .NET code quality and usability improvements.
  • Fixes for invalid/corrupt scenes.
  • UFBX as a built-in alternative to FBX2glTF.
  • Huge improvement to pixel stability for pixel art games. ...

Dev snapshot: Godot 4.3 dev 3

January has been busy on the development side for the upcoming Godot 4.3, and we now have a whole month’s worth of new features, important bug fixes and other refactorings for you to test. This dev snapshot includes the first implementation of many long-awaited improvements:

  • Single-threaded web exports (which simplifies the distribution of Godot 4 web games and apps).
  • Wayland support for Linux.
  • Direct3D 12 support in official builds (with caveat, see below). ...